ETQWPro 0.55 beta est sorti; il s'agit d'une prérelease en vue de la sortie de la 0.6, au menu pas mal de nouveauté ainsi que le support du patch ETQW 1.5:
Fixes
- Fixed console being black on a high detail + enabled AA config
- possible FPS drop fix, because of new Spread Manager
- Fixed several bugs in local play mode, you should be able to actually play vs bots
- Bots wont call timeouts anymore
- Fixed the TV Chat issue
New Features
- added a serverside cvar (es_noRecoil) that allows no recoil on some weapons.
- Amount of nades can be adjusted by a cvar (teamwise) --> NOT YET DONE
- Hog can kill the Titan with one hit again.
- Panzerfaust and Oblitorator make more damage against vehicles
- Custom Maps Megatexture can be downloaded directly from the server. Be sure to have a look at the Custom Content Section (thx to Mxyzptlk)
- added a non context way to switch weapons. ( setWeapon <0,..,12> )
- pause not available in local play
- class / setspawnpoint commands available in local play
- added a new Console command for TV servers. (cpm "") prints a message on the server (currently in the chatarea). Happy spamming! Viewers can disable those messages with (g_noTVChat)
- Removed the projectile impact effect for the strogg weapons
- Balanced the main weapons spread wise. (they are pretty much equal now)
- Added a cvar for serverside autorecord (es_autorecord)
- Made it possible to permit shooting in a vehicle at all (es_allowAttackFromVehicles)
- Made it possible to permit dropping stryobombs from an icarus (es_allowIcarusAttack)
- Made it possible to hold/throw a nade while leaning.
- Hyperblaster will be less accurate while standing and crouching
- GPMG will be less accurate while crouching
- Added prepare to fight and fight sounds to the mod. (0.5 already) Add prepare.ogg and fight.ogg to your localized sound folder.
- Icarus will have slightly less health
- if fastsalvage enabled -> last spawn GDF 25 sec / strogg 20 sec
- Added es_unlockSprint, enables the speed upgrade from the Battlesense Award
- Added es_maxMinesPerPlayer, give the constructor / engineer x mines at spawn
- Added es_mod_grenade_count to use a modified grenade count (set to 1, and strogg/gdf only get one grenade)
- Added es_mod_ammo_count to use a modified ammo count (set to 1 and gdf get more ammo)
- Changed es_headshotsOnly. 1 = Only headshots do damage, 2 = first headshot kills the enemy
- Decreased headshot hitsound
Removed
- removed es_debugspread
- removed the server TV Admin Backend.
- removed switchhud command
- removed the minhud
- removed ec_autoaction
Télécharger ETQWPro 0.55
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